Zarfhome http://eblong.com/zarf/changes.html Zarf's Assorted Projects Copyright 1995-2009 by Andrew Plotkin en-us changes-nospam@eblong.com Wed, 01 Feb 2012 01:43:56 +0000 Wed, 01 Feb 2012 01:43:56 +0000 Spider And Web: the Book (not really) Tue, 31 Jan 2012 00:00:00 +0000 http://eblong.com/zarf/zweb/tangle/shiga.html Look at <a href="http://eblong.com/zarf/zweb/tangle/shiga.html">this awesome thing Jason Shiga made</a>. System's Twilight image Sat, 07 Jan 2012 00:00:00 +0000 http://eblong.com/zarf/pic/twilight-wheel-new.png This may amuse some folks: A <a href="http://eblong.com/zarf/pic/twilight-wheel-new.png">portrait</a> of all the characters in <a href="http://eblong.com/zarf/twilight.html">System's Twilight</a>, digitally remastered in vector form! (<a href="http://eblong.com/zarf/pic/twilight-wheel-orig.png">Here</a> they are in their original 32x32 outfits.) Key Features Fri, 06 Jan 2012 00:00:00 +0000 http://www.makerbot.com/secrets/key_features/ A new (tiny) IF work -- <a href="http://www.makerbot.com/secrets/key_features/">Key Features</a>! This was commissioned by MakerBot Inc. in honor of their <a href="http://www.makerbot.com/blog/2012/01/06/want-to-know-what-were-announcing-at-ces/">upcoming product announcement,</a> which will be at CES on Monday. MakerBot is a nifty <a href="http://www.makerbot.com/">3D printer</a> company, and that's what's neat about this game: you can literally print out the feelies as real-life objects as you play! If you have a 3D printer. (If not, you can still look at the model renderings to see what they'd look like. The links will appear as you play.) Books I Bought in 2011 Sun, 01 Jan 2012 00:00:00 +0000 http://eblong.com/zarf/bookscan/rev-2011.html The <a href="http://eblong.com/zarf/bookscan/rev-2011.html">books I bought in 2011</a>, and what I thought of each one. (If you read the semiannual update post six months ago, skip down to July.) Cold Iron Sat, 19 Nov 2011 00:00:00 +0000 http://eblong.com/zarf/zweb/coldiron/index.html IFComp is over, and it turns out I entered this year! <a href="http://eblong.com/zarf/zweb/coldiron/index.html">Cold Iron</a> placed fifteenth of 38 entries. But there's more to the story than that: I collaborated with three other Boston IF authors to create a secret, cross-game bonus puzzle. Here's <a href="http://eblong.com/zarf/zweb/coldiron/about.html">an explanation</a>. Meanwhile for iOS Tue, 08 Nov 2011 00:00:00 +0000 http://zarfhome.com/meanwhile/ <a href="http://zarfhome.com/meanwhile/">Meanwhile for iOS</a> is now available! PlotEx: a tool for exploring puzzle plot constraints Mon, 31 Oct 2011 00:00:00 +0000 http://eblong.com/zarf/plotex/index.html I just threw together a game-design aid to help me with <em>Hadean Lands</em> puzzle layout: <a href="http://eblong.com/zarf/plotex/index.html">PlotEx</a>, a tool for exploring puzzle plot constraints. Might be useful to other folks. Meanwhile for iOS Fri, 07 Oct 2011 00:00:00 +0000 http://zarfhome.com/meanwhile/ A preview of my next upcoming app: an iOS port of <a href="http://zarfhome.com/meanwhile/">Meanwhile</a>, an interactive comic by Jason Shiga. Argot Ogre, OK! Tue, 27 Sep 2011 00:00:00 +0000 http://eblong.com/zarf/argot-ogre-ok.html A dynamic poem: <a href="http://eblong.com/zarf/argot-ogre-ok.html">Argot Ogre, OK!</a> (Requires javascript. Content is not all <a href="http://eblong.com/zarf/thod/11.html">safe for work</a>.) <p> This is a remix of <a href="http://nickm.com/poems/taroko_gorge.html">Taroko Gorge</a>, by Nick Montfort, and a <a href="http://nickm.com/post/2011/07/who-grabbed-my-gorge/">stack of poems</a> that remixed <em>that</em>. Mutagen Demos Mon, 19 Sep 2011 00:00:00 +0000 http://eblong.com/zarf/mutagen/index.html I've added another <a href="http://eblong.com/zarf/mutagen/index.html">Mutagen</a> demo: <em>Finn Wakes Again</em>. (The source code is <a href="http://eblong.com/zarf/mutagen/about.html">available</a>.) This is the same algorithm that powers <a href="http://zarfhome.com/hideout/">My Secret Hideout</a>, albeit written in Javascript rather than ObjC. My Secret Hideout Tue, 06 Sep 2011 00:00:00 +0000 http://zarfhome.com/hideout/ My first iPad app! <a href="http://zarfhome.com/hideout/">My Secret Hideout</a>, a textual bagatelle. <a href="http://click.linksynergy.com/fs-bin/stat?id=syArPgH3vDU&amp;offerid=146261&amp;type=3&amp;subid=0&amp;tmpid=1826&amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Fmy-secret-hideout%252Fid457956103%253Fmt%253D8%2526uo%253D4%2526partnerId%253D30">Available now on the App Store.</a> Books I Bought in 2011 Sun, 17 Jul 2011 00:00:00 +0000 http://eblong.com/zarf/bookscan/rev-2011.html The <a href="http://eblong.com/zarf/bookscan/rev-2011.html">books I bought in the first half of 2011</a>, and what I thought of each one. Umics Wed, 15 Jun 2011 00:00:00 +0000 http://eblong.com/zarf/umics.html I've been meaning to post this for a while. <a href="http://eblong.com/zarf/umics.html">Umics:</a> an Emacs replacement that I wrote in Python! Or rather, that I <em>started</em> to write in 2003, futzed around with for a few weeks, and dropped. It's got no editing features at all -- just a framework for buffers, windows, and keyboard commands. But the framework is pretty solid, considering how little work I put in. <p> I'm releasing this under the "show your work" stricture of my web site. I make an effort to release my unsuccessful efforts as well as my successful ones. (I am not always successful at this.) Umics never went anywhere, but maybe somebody out there will have a use for it. The Matter of the Monster Sat, 07 May 2011 00:00:00 +0000 http://eblong.com/zarf/zweb/matter/index.html I've posted <a href="http://eblong.com/zarf/zweb/matter/index.html">The Matter of the Monster</a>, a very small choose-your-own-adventure-style story that I wrote for the <a href="http://www.intfiction.org/forum/viewtopic.php?f=23&amp;t=2323">Indigo New Language Speed-IF challenge.</a> (The first version I posted was buggy on Firefox, but I think I've fixed that now.) The new language I used -- new to me, that is -- is <a href="http://undum.com/">Undum</a>, a Javascript CYOA toolkit. I had to hack on Undum a little to get the effect I wanted; you can download my toolkit changes <a href="http://github.com/erkyrath/undum/">here</a>. Heliopause Action Flow Chart Tue, 26 Apr 2011 00:00:00 +0000 http://www.sparkynet.com/spag/backissues/spag60.html#chart A quick note to those interested in design archeology: I have built an <a href="http://www.sparkynet.com/spag/backissues/spag60.html#chart">Action Flow Chart</a> for <a href="http://eblong.com/zarf/if.html#heliopause">Hoist Sail for the Heliopause and Home</a>. It's an article in <a href="http://www.sparkynet.com/spag/backissues/spag60.html">the most recent issue of SPAG</a>. Boodler 2.0.4 Mon, 07 Mar 2011 00:00:00 +0000 http://boodler.org/ <a href="http://boodler.org/">New Boodler release!</a> It's a very small update, though. Not really news. Hoist Sail for the Heliopause and Home Sun, 27 Feb 2011 00:00:00 +0000 http://eblong.com/zarf/zweb/heliopause/index.html <a href="http://eblong.com/zarf/zweb/heliopause/index.html">Hoist Sail for the Heliopause and Home</a> has won the <a href="http://xyzzyawards.org/winners.php">2010 XYZZY award</a> for Best Writing. Also, <a href="http://eblong.com/zarf/glulx/quixe/index.html">Quixe</a> won Best Technological Development. Excellent. On to 2011. Zarfhome: New Digs Sat, 26 Feb 2011 00:00:00 +0000 http://eblong.com/zarf/home.html I've moved <a href="http://eblong.com/zarf/home.html">my web site</a> to new hosting. If you're reading this entry, you're there. I don't expect any trouble, beyond the usual potential 24-hour delay as the Internet catches up with the change. Glk: An Interface Standard for Interactive Fiction Thu, 17 Feb 2011 00:00:00 +0000 http://eblong.com/zarf/glk/index.html <a href="http://eblong.com/zarf/glk/index.html">Glk spec 0.7.2</a>, along with CheapGlk, GlkOte, and <a href="http://eblong.com/zarf/glulx/quixe/index.html">Quixe</a>. (I'll get to GlkTerm tonight.) The new feature this month: the game can read the system clock (as a Unix timestamp, UTC date-time, or local date-time). (<a href="http://eblong.com/zarf/glulx/quixe/quixe/play-remote.html?story=stories/datetimetest.ulx.js">Try it out in your browser</a>.) Zarf Interviews Tue, 01 Feb 2011 00:00:00 +0000 http://eblong.com/zarf/interviews.html Here's a collection of <a href="http://eblong.com/zarf/interviews.html">interviews and articles with and about me</a>. I linked to the older ones when they appeared, and the big batch about Hadean Lands are collected in <a href="http://gameshelf.jmac.org/2010/11/hadean-lands-posts-and-intervi.html">this blog post</a>. But I want a link farm on my own site, so there it is. Glk: An Interface Standard for Interactive Fiction Sat, 22 Jan 2011 00:00:00 +0000 http://eblong.com/zarf/glk/index.html I've posted <a href="http://eblong.com/zarf/glk/index.html">Glk spec 0.7.1</a>, along with a slew of Glk libraries and an updated <a href="http://eblong.com/zarf/glulx/quixe/index.html">Quixe</a>. You can read an overview of the changes <a href="http://eblong.com/zarf/https://github.com/erkyrath/glk-dev/wiki/Glk-071-draft-spec-changes">here</a>. (They're not dramatic.) Books I Bought in 2010 Tue, 11 Jan 2011 00:00:00 +0000 http://eblong.com/zarf/bookscan/rev-2010.html Updated my <a href="http://eblong.com/zarf/bookscan/rev-2010.html">2010 books</a> post with reviews of what I've bought and read recently. Skip down to July if you've seen the first half already. StonerView in Javascript Fri, 31 Dec 2010 00:00:00 +0000 http://eblong.com/zarf/stonerview-js/ End-of-year present: <a href="http://eblong.com/zarf/stonerview-js/">StonerView in your web browser</a>. In Safari, at least -- it doesn't seem to work in Chrome, and I haven't set up the CSS properly to work in Firefox. Sorry! But you can install it as a web app on an iPad, iPhone, or iPod Touch. Probably on Android devices, too, although I haven't tested them. New Career: Begun Wed, 22 Dec 2010 00:00:00 +0000 http://eblong.com/zarf/pic/resigned-id-s.jpeg Today was the <a href="http://eblong.com/zarf/pic/resigned-id-s.jpeg">last day of my job as an industry software engineer</a>. Tomorrow is the <a href="http://eblong.com/zarf/if.html">first day of my job as an interactive fiction designer</a>. <p> But the first few days will be planned relaxation, because it's holiday time. My First iPhone App Store Rejection Sun, 05 Dec 2010 00:00:00 +0000 http://github.com/hgwr/StonerView Here's some apropos timing, or ironic timing as may be your view: Apple's iOS App Store has just rejected a submission of my work. <p> It wasn't submitted by me. <a href="http://github.com/hgwr/StonerView">Shigeru Hagiwara</a> was moved to do an iPad port of <a href="http://eblong.com/zarf/stonerview.html">StonerView</a>, which is my open-source creation of the ElectroPaint screensaver of yore. Apple's response: <p> <blockquote> We've reviewed your application, however, we cannot post this version to the App Store because the features and/or content it provides were not found to be useful or entertaining enough to be in compliance with the App Store Review Guidelines: <em>2.12: Apps that are not very useful or do not provide any lasting entertainment value may be rejected</em> </blockquote> <p> (They were also cranky about the "Stoner" part of the title.) <p> I'm disappointed, but those are the risks of playing Apple's game. I'm grateful that he made the effort. In any event, Shigeru Hagiwara has <a href="http://github.com/hgwr/StonerView">posted his source code</a> on his GitHub page. So if you're an iOS developer, you can grab it and try it out. If not -- Apple coyly suggests doing it as a web app, and I hear that HTML5/Canvas has some solid 3D chops these days.... Blogging: Hadean Lands Thu, 11 Nov 2010 00:00:00 +0000 http://www.kickstarter.com/projects/zarf/hadean-lands-interactive-fiction-for-the-iphone/posts I should have mentioned this earlier, and maybe it's completely redundant. But I have been posting status updates and random commentary over on the <a href="http://www.kickstarter.com/projects/zarf/hadean-lands-interactive-fiction-for-the-iphone/posts">updates page of my Kickstarter project</a>. I will continue to do that over the whole course of development. I'm supposed to be about process, right? <p> If you're a supporter, you can get those updates as email. Otherwise, hit the RSS feed. <p> (Open question: should I mirror those posts to <a href="http://gameshelf.jmac.org/">The Gameshelf</a> as well? I think the open answer is "yes".) Announcement: Hadean Lands Mon, 01 Nov 2010 00:00:00 +0000 http://www.kickstarter.com/projects/zarf/hadean-lands-interactive-fiction-for-the-iphone I raised $10,000 for interactive fiction today. That's such a <em>weird</em> thing to type. (And the day's not over yet.) <p> At 12:01 AM, I launched a <a href="http://www.kickstarter.com/projects/zarf/hadean-lands-interactive-fiction-for-the-iphone">Kickstarter page for Hadean Lands</a> -- my first commercial IF project. It will be a full-length text adventure for the iPhone. I will quit my day job and work on IF full-time. This game, other shorter games, <a href="http://eblong.com/zarf/glulx/">Glulx</a> updates, <a href="http://eblong.com/zarf/glulx/quixe/">Quixe</a> updates -- everything I've been meaning to get to for years. <p> By 1:30 PM, I had reached my funding goal. I am flattered, flattened, and humbled by the outpouring of support. But: this ride isn't over. <p> As you can see on the <a href="http://www.kickstarter.com/projects/zarf/hadean-lands-interactive-fiction-for-the-iphone">project page</a>, contributions will be accepted until Dec 6th. Why contribute when the thermometer's already reached the top line? Click through for the answers. (Shorter answers: the more resources I have, the more time I can devote to IF. Also, I've got some nice contribution rewards listed. Notably, if you want to play this game on anything <em>other</em> than iPhone (iPad, etc) then you'll have to pre-order this month.) <p> Even if this sounds absurd to you, check out the project page. I've got a nifty video (directed by Jason McIntosh of <a href="http://gameshelf.jmac.org/">The Gameshelf</a>), and a web-playable teaser scene from the game itself. <p> Thanks to everyone who has contributed already! Inform 7: An Unofficial Documentation Index Sun, 17 Oct 2010 00:00:00 +0000 http://eblong.com/zarf/i7index/index.html A frequent criticism of Inform 7 is that the manual needs an index. Sean Barrett put together an unofficial one several years ago, but it got out of date. I have now updated and extended it for the current I7 release. Check out <a href="http://eblong.com/zarf/i7index/index.html">Inform 7: An Unofficial Documentation Index</a>. Project Clothe Myself Thu, 26 Aug 2010 00:00:00 +0000 http://eblong.com/zarf/clothe.html The shirt-selling page wasn't solely a money-grubbing experiment. I've started <a href="http://eblong.com/zarf/clothe.html">designing shirts to wear myself.</a> (How many years have I spent wearing other people's art?) It's a project, so it gets its own page. <p> Not all of the designs are for sale -- I'm still using a <a href="http://www.cafepress.com/eblong">free Cafepress account</a>, so I can only offer a few options. But I've added the <a href="http://eblong.com/zarf/pic/shade-cover.png">Shade artwork</a>. Zarf's Swag Annex Sat, 07 Aug 2010 00:00:00 +0000 http://www.cafepress.com/eblong I'm trying an experiment: <a href="http://www.cafepress.com/eblong">selling more t-shirts.</a> Can I make a living selling Zarf swag? Well, no. But I can probably cover my cookie expenses. So, I've put up <a href="http://www.cafepress.com/eblong">System's Twilight t-shirts, Dual Transform t-shirts, and LOLGRUE t-shirts.</a> (Okay, the LOLGRUEs were there already.) Plus the classic <a href="http://www.cafepress.com/eblong">Periodic Table of Dessert</a> posters. (All via Cafepress.) <p> If this experiment seems to be flying, I'll post more designs! Teaser: remember this <a href="http://eblong.com/zarf/pic/shade-cover.png">Shade cover</a>? Makes an <em>awesome</em> shirt. Books I Bought in 2010 Mon, 12 Jul 2010 00:00:00 +0000 http://eblong.com/zarf/bookscan/rev-2010.html Late, because I was getting ready for Readercon: <a href="http://eblong.com/zarf/bookscan/rev-2010.html">books I bought in the first half of 2010</a>, and what I thought of each one. A Writer's Guide to Interactive Fiction Sun, 11 Jul 2010 00:00:00 +0000 http://eblong.com/zarf/essays/if-for-writers.html Back from Readercon, where I gave a <a href="http://eblong.com/zarf/essays/if-for-writers.html">short introduction to IF for writers</a>. Jason Scott also showed his <a href="http://getlamp.com/">Get Lamp</a> documentary (the convention cut, 60 minutes), and folks from the <a href="http://readercon.org/">book-fandom world</a> seemed willing to be interested in IF as a topic. At least for two hours on a Saturday evening. Quixe: a Glulx VM interpreter written in Javascript Sun, 04 Jul 2010 00:00:00 +0000 http://eblong.com/zarf/glulx/quixe/index.html Meet the 1.0 release of <a href="http://eblong.com/zarf/glulx/quixe/index.html">Quixe</a>, a pure-Javascript interpreter for the Glulx IF virtual machine. You can use this to put Glulx games (the larger games generated by <a href="http://inform7.com/">Inform 7</a>) on a web page. <a href="http://eblong.com/zarf/glulx/quixe/quixe/play-remote.html?story=stories/Advent.ulx.js">Try out Adventure on a web page.</a> Hoist Sail for the Heliopause and Home Mon, 21 Jun 2010 00:00:00 +0000 http://eblong.com/zarf/if.html#horizon I've just posted a short IF work: <a href="http://eblong.com/zarf/if.html#horizon">Hoist Sail for the Heliopause and Home</a>, my contribution to <a href="http://www.atparty-demoscene.net/">@party</a>. (You can <a href="http://eblong.com/zarf/zweb/heliopause">play it right in your web browser,</a> like my other IF games.) Junkyard Wars: Rule-Based Programming Language Wed, 16 Jun 2010 00:00:00 +0000 http://eblong.com/zarf/essays/rule-based-if/ruleday-log.html This weekend I took part in an <a href="http://eblong.com/zarf/essays/rule-based-if/ruleday-log.html">online chat about rule-based programming</a>. Our original intent was to design a complete (albeit tiny) programming language. We didn't succeed at that, but we did have a useful discussion of the <a href="http://eblong.com/zarf/rule-language.html">programming ideas</a> I've been idly kicking around for the past several years. Now they've been kicked farther. Thanks to William Byrd for suggesting this, and to him, Cassie Orr, and Doug Orleans for participating. Zarf's List of Interactive Games on the Web Wed, 05 May 2010 00:00:00 +0000 http://eblong.com/zarf/zarfs-list.html <a href="http://eblong.com/zarf/zarfs-list.html">Zarf's List of Interactive Games on the Web</a>. Remember that? I found a cached copy, so now it's back on my web site where it belongs. A couple of the links even still work! Zarf's Interactive Fiction, Online Sun, 25 Apr 2010 00:00:00 +0000 http://eblong.com/zarf/if.html All the games on my <a href="http://eblong.com/zarf/if.html">interactive fiction page</a> are now hooked up with <a href="http://code.google.com/p/parchment/">Parchment</a>, a Javascript Z-code interpreter. What this means: you can play them all in your web browser. Scooch down the list, pick a game, click the link. Some of them even have <a href="http://eblong.com/zarf/zweb/dreamhold/">nice fonts</a>. How to Play Interactive Fiction Sat, 10 Apr 2010 00:00:00 +0000 http://pr-if.org/doc/play-if-card/ This is a handy <a href="http://pr-if.org/doc/play-if-card/">IF-for-beginners card</a> that we came up with for the People's Republic of Interactive Fiction Hospitality Suite at PAX-East 2010. (Kudos to <a href="http://www.instamatique.com/lea/">Lea Albaugh</a> for the design and layout.) It's Creative-Commons licensed, so you can use it in your own games, print out copies to pass around, translate, etc. Zarf at PAX East 2010 Sun, 04 Apr 2010 00:00:00 +0000 http://gameshelf.jmac.org/2010/04/pax-east-2010-zarfs-story.html I have posted my <a href="http://gameshelf.jmac.org/2010/04/pax-east-2010-zarfs-story.html">absurdly long and detailed PAX East report</a> over at the Gameshelf. Summary: awesome. If you want to see me (or hear me) talk, Jason Scott has <a href="http://inventory.getlamp.com/2010/04/04/pax-east-panel-video-rough-cut/">video</a> and <a href="http://inventory.getlamp.com/2010/04/04/audio-only-version-of-get-lamp-pax-east-panel/">audio</a> of the GET LAMP panel discussion that I was part of. Dual Transform at JayIsGames Mon, 08 Mar 2010 00:00:00 +0000 http://jayisgames.com/archives/2010/03/dual_transform.php JayIsGames is featuring my competition entry <a href="http://jayisgames.com/archives/2010/03/dual_transform.php">Dual Transform</a> today. And they say nice things about it, too. Transmatte: An IF Excerpter Wed, 03 Mar 2010 00:00:00 +0000 http://eblong.com/zarf/transmatte/index.html A quick experiment in presenting IF: <a href="http://eblong.com/zarf/transmatte/index.html">Transmatte</a>. This is not a way to <em>play</em> IF, but rather a way to excerpt an IF scene on a web page, in order to discuss it. You create a handful of transcripts which demonstrate your point; the <a href="http://eblong.com/zarf/transmatte/transmatte.py">transmatte.py</a> script munges them together into a dynamic web page. Go look at the examples, it's easier than explaining how it works. Mini-Review: Myst 5: End of Ages Wed, 24 Feb 2010 00:00:00 +0000 http://eblong.com/zarf/gamerev/myst5.html This is a frightening burst of web-site activity, isn't it? I just re-played <a href="http://eblong.com/zarf/gamerev/myst5.html">Myst 5</a> -- my second time through. But this time I wrote a review. Finally. Dual Transform Mon, 22 Feb 2010 00:00:00 +0000 http://eblong.com/zarf/if.html#dual My game <a href="http://eblong.com/zarf/if.html#dual">Dual Transform</a> has just been awarded second place... in a <em>three-way tie</em> for second place... in the <a href="http://jayisgames.com/archives/2010/02/cgdc7_results.php">JayIsGames Casual Game Design Competition #7</a>. Yes, that was me; I entered the competition under a pseudonym, "Nigel Smith". (Bonus points if you can tell me why I chose that as the pseudonym, and "Dual Transform" as the game's title.) I will have a post-comp release, with full credits to my betatesters, up in a few days. <p> The results were interesting. Looking at the <a href="http://spreadsheets.google.com/pub?key=tClQUTeF8vYt171zQY3czbQ&amp;single=true&amp;gid=0&amp;output=html">score breakdown</a>, it's clear that I completely tanked on "Theme"; I might well have won otherwise. That's perfectly fair. I deliberately took a very skew, understated approach to the competition's theme of "escape". I knew that it might not fly with everybody, and it obviously didn't. Zarf on Twitter Wed, 17 Feb 2010 00:00:00 +0000 http://twitter.com/zarfeblong Twitter must be old now, because I've gotten sucked in. Here's <a href="http://twitter.com/zarfeblong">me on Twitter</a>. I'm still feeling my way into the vibe and I'm not following many people, so don't be offended, but I'm using it and I think this mild burning sensation must be what they call "fun". The People's Republic of Interactive Fiction Sun, 14 Feb 2010 00:00:00 +0000 http://pr-if.org/ This isn't much of a web site yet, but I have put up a page for <a href="http://pr-if.org/">The People's Republic of Interactive Fiction</a> -- the Boston local IF meetup group, organized by Kevin Jackson-Mead. (We'll be improving the page over time. Or maybe not! Wait and see.) Note particularly the link for <a href="http://ifwiki.org/index.php/PAX_East_2010">IF activity</a> at <a href="http://www.paxsite.com/paxeast/">Penny Arcade Expo East</a> in Boston this March. We'll be hosting an open hang-out room for IF fans, authors, and interested newcomers. <p> And as long as I'm posting off-site links, check out this <a href="http://www.wired.co.uk/wired-magazine/archive/2010/03/features/werewolf.aspx">Werewolf article in Wired UK</a>. Books I Bought in 2009 Fri, 01 Jan 2010 00:00:00 +0000 http://eblong.com/zarf/bookscan/rev-2009.html Happy new year, and on time for once: the <a href="http://eblong.com/zarf/bookscan/rev-2009.html">books I bought in the second half of 2009</a>. And what I thought of each one. I extended the existing "2009" page, so if the early entries look familiar, skip down to August. Spider and Web -- in Russian Sun, 29 Nov 2009 00:00:00 +0000 http://eblong.com/zarf/if.html#tangle I am thrilled to announce that my game <a href="http://eblong.com/zarf/if.html#tangle">Spider And Web</a> has been <a href="http://forum.ifiction.ru/viewtopic.php?id=1296">translated into Russian</a> by <a href="http://ynd.stormway.ru/index.php?entry=entry091127-122353">Vsevolod Zoubarev</a>. He volunteered to do this over a year ago, and he has been working tirelessly, almost entirely on his own -- he asked me just a couple of questions over the entire development cycle. I am extremely grateful to Vsevolod for his interest and perseverance. <p> You can <a href="http://eblong.com/zarf/ftp/SpiderAndWeb-RU.zip">download the game file</a> (and accompanying introductory files, also in Russian). <p> Vsevolod has entered his translation in the <a href="http://ifwiki.ru/%D0%9A%D0%A0%D0%98%D0%9B_2009">KRIL</a> (Russian Interactive Fiction Competition), in the "translation of a foreign game" category. He tells me that there are no other entries in that category, so it will win a somewhat anticlimactic victory. But please join me in congratulating him regardless! Mutagen Demos Tue, 27 Oct 2009 00:00:00 +0000 http://eblong.com/zarf/mutagen/index.html Here's a weekend hack I whipped up for the Boston IF meetup: <a href="http://eblong.com/zarf/mutagen/index.html">Mutagen</a>, a simple Javascript library for generating pseudorandom strings of text. Push the button! Keep pushing it. <p> Source code is linked from the <a href="http://eblong.com/zarf/mutagen/about.html">explanation page</a>. Feel free to use it or port it or whatever. It's more of an example than a usable tool, but it might solve somebody's problem somewhere. System's Twilight: the Original Announcement Fri, 09 Oct 2009 00:00:00 +0000 http://eblong.com/zarf/twilight-origpost.html Look what I posted <a href="http://eblong.com/zarf/twilight-origpost.html">fifteen years ago today!</a> <p> <a href="http://eblong.com/zarf/twilight.html">System's Twilight</a> was released on October 8, 1994. But I waited a day before posting to Usenet, because I wanted to make sure it had propagated to all the Info-Mac FTP mirrors. Mini-Review: Sherlock Holmes vs Jack the Ripper Wed, 07 Oct 2009 00:00:00 +0000 http://eblong.com/zarf/gamerev/holmesripper.html I haven't done a review post in a while. I've been playing the games, but they haven't been turning into reviews. I've been doing other stuff, mostly. But specially for you -- <a href="http://eblong.com/zarf/gamerev/holmesripper.html">Sherlock Holmes vs Jack the Ripper</a>. <p> Some recent games <em>have</em> been turning into bits of commentary, which I'm ashamed to even call "mini-reviews". But you can see them on my <a href="http://eblong.com/zarf/gamerev/quick-take-reviews.html">Quick Take Reviews</a> page, and also in this <a href="http://gameshelf.jmac.org/2009/10/not-ifcomp-adventure-reviews.html">Gameshelf blog post</a> I just made. Books I Bought in 2009 Sun, 02 Aug 2009 00:00:00 +0000 http://eblong.com/zarf/bookscan/rev-2009.html Backdated entry here, sorry. I put this up in time for Worldcon, but forgot to add it to the "what's new" list. Now you know: the <a href="http://eblong.com/zarf/bookscan/rev-2009.html">books I bought in the first half of 2009</a>, and what I thought of each one. Rule-Based Programming in Interactive Fiction Tue, 05 May 2009 00:00:00 +0000 http://eblong.com/zarf/essays/rule-based-if/index.html Have a look at <a href="http://eblong.com/zarf/essays/rule-based-if/index.html">Rule-Based Programming in Interactive Fiction</a>. This is a slide presentation I gave at <a href="http://penguicon.org/">Penguicon 7</a>, on May 3, 2009. I describe the programming model which <a href="http://inform7.com">Inform 7</a> is based on, and then go on to a more general rule model which I am still trying to figure out. (See also my <a href="http://eblong.com/zarf/rule-language.html">earlier notes on rule-based programming</a>.) Planbeast Sun, 01 Mar 2009 00:00:00 +0000 http://planbeast.com/ A week ago I, along with my Volity cohorts Jmac and Other Andy, launched <a href="http://planbeast.com/">Planbeast</a>: a web calendar and notification service for scheduling Xbox Live games. It works. It's nifty. You can sign up, schedule a game of -- whatever your favorite multiplayer Xbox game is -- and then other people can sign on to play with you. It's got web forum features and buddy-list features and RSS and iCal features and all the other stuff you'd expect. <p> Is this a valuable service? We think so. (Okay, Jmac thinks so -- he's the one with an Xbox -- and I agree with him.) You can get on Xbox Live and search for a random game of anything, but unless it's a super-popular game, you probably won't find any. With Planbeast, you can arrange to meet people in advance -- which makes it much more likely that a game will actually happen. Plus, if you've already exchanged hellos on the web site, you're not going into a totally blind Internet playdate. Play with the same people a few times, and you're not strangers. <p> Check it out. Let us know how it works for you. Books I Bought in 2008 Sun, 25 Jan 2009 00:00:00 +0000 http://eblong.com/zarf/bookscan/rev-2008.html A few weeks late: <a href="http://eblong.com/zarf/bookscan/rev-2008.html">books I bought in the second half of 2008</a>. And what I thought of each one. I extended the existing "2008" page, so if the early entries look familiar, skip down to <em>Axis</em> in late June for new ones. Boodler 2.0 Mon, 12 Jan 2009 00:00:00 +0000 http://boodler.org/ <a href="http://boodler.org/">Boodler 2.0</a>, the latest and vastly improved version of my tool for generating infinite, never-repeating soundscapes. Now at its permanent home at <a href="http://boodler.org/">boodler.org</a>. Inhumane: The Book of Adventure Games II Sun, 04 Jan 2009 00:00:00 +0000 http://eblong.com/zarf/inhumane-boag.html Here's some more nostalgia: <a href="http://eblong.com/zarf/inhumane-boag.html">the write-up of <em>Inhumane</em></a> that appeared in <em>The Book of Adventure Games II</em> in 1985. My first review! Entirely fair, considering that it was reviewing a game I wrote in BASIC as an Infocom parody. I was 15 when I saw it, and it was about the best thing ever. Thank you, Kim R. Schuette, wherever you are. System's Twilight Audio Files Thu, 01 Jan 2009 00:00:00 +0000 http://eblong.com/zarf/twilight.html 2009 is the fifteenth anniversary year of <a href="http://eblong.com/zarf/twilight.html">System's Twilight</a>, my old Mac puzzle extravaganza. In celebration, I'm releasing the audio files. (<a href="http://creativecommons.org/licenses/by-nc/3.0/">CC license</a>.) All the little zip, zwoop, <em>sproing</em> noises that I made for the original game. Download as <a href="http://eblong.com/zarf/ftp/systwi-mp3.zip">MP3</a>, <a href="http://eblong.com/zarf/ftp/systwi-aiff.zip">AIFF</a>, or <a href="http://eblong.com/zarf/ftp/systwi-ringtones.zip">iPhone ringtones</a>.